Universal Design in Video Games Active Participation Through Accessible Play /

As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish different purposes for different groups of people in society....

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Bibliographic Details
Main Authors: Palmquist, Adam (Author), Jedel, Izabella (Author), Goethe, Ole (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2024.
Edition:1st ed. 2024.
Series:Human–Computer Interaction Series,
Subjects:
Online Access:https://doi.org/10.1007/978-3-031-30595-5
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