Universal Design in Video Games Active Participation Through Accessible Play /
As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish different purposes for different groups of people in society....
Saved in:
| Main Authors: | , , |
|---|---|
| Corporate Author: | |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2024.
|
| Edition: | 1st ed. 2024. |
| Series: | Human–Computer Interaction Series,
|
| Subjects: | |
| Online Access: | https://doi.org/10.1007/978-3-031-30595-5 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Be the first to leave a comment!