Gamification Design for Educational Contexts Theoretical and Practical Contributions /
Have you ever wondered how to best add game-like elements to your (online) courses? What makes some game features desirable, and others boring? This book covers gamification design in educational domains. It is aimed at practitioners, researchers and academics alike. Gamification design is a recent...
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| Korporativna značnica: | SpringerLink (Online service) |
|---|---|
| Drugi avtorji: | Toda, Armando (Editor), Cristea, Alexandra I. (Editor), Isotani, Seiji (Editor) |
| Format: | Elektronski eKnjiga |
| Jezik: | angleščina |
| Izdano: |
Cham :
Springer International Publishing : Imprint: Springer,
2023.
|
| Izdaja: | 1st ed. 2023. |
| Teme: | |
| Online dostop: | https://doi.org/10.1007/978-3-031-31949-5 |
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