Gamification Design for Educational Contexts Theoretical and Practical Contributions /

Have you ever wondered how to best add game-like elements to your (online) courses? What makes some game features desirable, and others boring? This book covers gamification design in educational domains. It is aimed at practitioners, researchers and academics alike. Gamification design is a recent...

Full description

Saved in:
Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Toda, Armando (Editor), Cristea, Alexandra I. (Editor), Isotani, Seiji (Editor)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2023.
Edition:1st ed. 2023.
Subjects:
Online Access:https://doi.org/10.1007/978-3-031-31949-5
Tags: Add Tag
No Tags, Be the first to tag this record!