Software Engineering for Games in Serious Contexts Theories, Methods, Tools, and Experiences /
The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects o...
Gorde:
| Erakunde egilea: | |
|---|---|
| Beste egile batzuk: | , |
| Formatua: | Baliabide elektronikoa eBook |
| Hizkuntza: | ingelesa |
| Argitaratua: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2023.
|
| Edizioa: | 1st ed. 2023. |
| Gaiak: | |
| Sarrera elektronikoa: | https://doi.org/10.1007/978-3-031-33338-5 |
| Etiketak: |
Etiketa erantsi
Etiketarik gabe, Izan zaitez lehena erregistro honi etiketa jartzen!
|
Aurkibidea:
- - 1. Introduction to Software Engineering for Games in Serious Contexts
- Part I Topics on the Design, Maintenance, Adaptation, and Evaluation of Gameful Systems
- 2. User Experience Evaluation Methods for Games in Serious Contexts
- 3. Software Engineering for Dynamic Game Adaptation in Educational Games
- 4. Performance on Software Architecture Design to Serious Games for Mobile Devices
- 5. ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment
- 6. Engineering Adaptive Serious Games Using Machine Learning
- Part II Topics on Experiences with Gameful Systems
- 7. Future Directions in Games for Serious Contexts: A Conversation About Transferability
- 8. Code-Venture: A Mobile Serious Game for Introductory Programming
- 9. Using Active Learning to Teach Software Engineering in Game Design Courses
- 10. A Framework for the Gamification of GUI Testing
- 11. Applying Leaderboards for Quality Improvement in Software Development Projects
- 12. Designing a Serious Game for Cybersecurity Education
- 13. Grand Challenges in Software Engineering for Games in Serious Contexts.