Art and Culture in the Multiverse of Metaverses Immersion, Presence, and Interactivity in the Digital Age /
Drawing on the art historical framing of Location, Place, and Identity, this book will examine how the factors of Immersion, Presence, and Interactivity of XR are shaping our understanding of the world and our place within it. Location refers to the specific geographical or spatial context in which...
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| 団体著者: | |
| フォーマット: | 電子媒体 eBook |
| 言語: | 英語 |
| 出版事項: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2024.
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| 版: | 1st ed. 2024. |
| シリーズ: | Springer Series on Cultural Computing,
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| 主題: | |
| オンライン・アクセス: | https://doi.org/10.1007/978-3-031-66320-8 |
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目次:
- Part 1: Location and immersion
- Introduction
- Microcosm of history: Everywhere. Everything. Everyone
- Part 2: Place and presence
- Art in the age of virtual reproduction
- Digital cultural heritage preservation
- Part 3: Identity and interactivity
- Embodiment in avatars and technoculture
- From simulacra to reanimation: Resurrecting the (un)dead
- Conclusion.